On pointer enter unity


On pointer enter unity. Set the button's transition to Color Tint and tint the button label text. //Do this when the cursor exits the rect area of this selectable UI object. EventSystems; using System Nov 26, 2015 · Both the PointerEnter and PointerExit are being called even while the mouse is hovering over the element. Click the scene (as noted above) then mouse over the button. TonyLi, May 27, 2019. Generic; using UnityEngine; using UnityEngine. 1f,1. EventSystems; public class eventButton : MonoBehaviour, IPointerEnterHandler. May 19, 2020 · The OnPointerEnter event works fine for one of them, but not the other. False means it isn't. 1. I then added this brand new script to a new standard image with a 2d Box Collider. In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. //Attach this script to the GameObject you would like to have mouse hovering detected on. Despite implementing the IPointerEnterHandler and IPointerExitHandler interfaces and defining the corresponding functions, they are not appearing in the Unity Editor. How do i fix this? Here is my code: using System. Let us say that: size is a vector with the width and height of the rectangle. Now press an arrow key then move the mouse away from the button. I brought in IPointerEnterHandler and that seems to work, but I dont understand why OnPointerDown isnt. IO; Jan 29, 2024 · These functions are supposed to handle pointer enter and exit events for UI elements, but for some reason, they are not showing up in the Unity Editor's inspector window. Unity is the ultimate game development platform. Everything work fine. I want to select or click a button and Debug. steampowered. {. Description. I Nov 5, 2017 · 101. Aug 13, 2022 · It was my assumption that every OnPointerEnter call for which reentered is false there would be a OnPointerExit call for which fullyExited is true. Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. position to the buttons transform. I’m not sure. Feb 12, 2011 · Burve. //Do this when the cursor enters the rect area of this selectable UI object. I have no idea why simple and silly Aug 24, 2022 · My problem comes from those interactable buttons with plus and minus. But when I use a joint to drag a GO object and move to top of the UI object. I have no idea why simple and silly Jan 3, 2021 · When i point on my button i change its scale to 1. EventSystems; public class slotDragDetection : MonoBehaviour { public int May 9, 2018 · Ok, I totally disabled everything in my scene, and made a brand new canvas. Sep 9, 2015 · Hi Guys, I have problem with Pointer Event Trigger - Pointer Enter. Aug 19, 2017 · Make sure all text and image elements of the tooltip have “Raycast Target” unchecked. We define offset as size * 0. 1 where all components prefixes are changed from Cardboard to Gvr. OnPointerEnter is used only for selectable UI elements. localPosition: Gets the pointer position in the current target's coordinate system Jun 17, 2018 · So I have the code to create buttons at runtime. On entering the parent image, pointer enter event is triggered, On entering the Jun 26, 2019 · My intention is when I move mouse pointer over the text in game menu area, font-size get bigger and when I move mouse pointer out, font size get back to it's original size. Pointer events fire for UI (User Interface) Allows a user to interact with your application. Gets the amount of time that has elapsed since the last recorded change in pointer values, in seconds. EDIT2: Solved this by disabling raycast target on the UI elements used for highlighting that are drawn above the UI elements that have the EventTrigger attached. Because of that. Also if the window is to follow the cursor you might want to add a canvasgroup to that tooltip window and set it so that it doesn't block raycasts. OnPointerExit( PointerEventData eventData) {. EventSystems;" at the top of the script attached to the UI element you want that should react to your mouse pointer. 21f1, the dropdown worked as I intended. I've Feb 2, 2020 · private void UpdatePlayerControls() { Debug. List of objects in the hover stack. Have updated a VR app to Unity 2018. Enter. The moment I enter them, OnPointerExit fires on the 2nd panel, and it flickers endlessly at that point (as it keeps on swapping panels and having OnPointerEnter and OnPointerExit). Dec 17, 2014 · EventSystem. PointerEvent. When I click on the button it's calling the function playing a sound. Collections. For example: Code (CSharp): public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler. SetCursor with a Texture2D to change the appearance of the hardware pointer (mouse cursor). mouseOverButton = true; } This will set my boolean to true when I hover over it. Then using Canvas Group I set this canvas to not be interactable or block raycasts. thisButton. gameObject. A PointerUpEvent uses the default pointer event propagation path: it is trickled down, bubbled up and can be cancelled. by default that should be excluding the ignoreRaycast layer. Dec 14, 2023 · Represents the angle between the Y-Z plane and the plane containing both the transducer (a pointer or stylus) axis and the Y axis. 1f); Apr 23, 2017 · 8. The slots are underneath the items. com Creating clickable image on-the-fly - Unity Answers. So. 3. Similar to mouse events, pointer events provide additional information about the used input device, such as pen pressure or tilt angle. UITK panel seems to not block the pointer being over GO, and also it seems it needs the EventSystem component, so when I use InputSystemEventSystem(UITookkit) component, there is a warning that only one event system can be active. So the only way to use the VR button now is to gaze at the VR-button Dec 13, 2012 · Will have a look around, but I suspect it's because an object is not "selected" by just passing the mouse over it. If you attach that script to a button GO, then you should only need do: Code (CSharp): using UnityEngine; using UnityEngine. using UnityEngine; // Attach this script to a GameObject with a Collider, then mouse over the object to see your cursor change. The IPointers don't do anything at all. "); Nov 8, 2021 · 🚨 Wishlist Revolocity on Steam! https://store. I have my pointer enter event on both object. Current version of the Unity SDK is 0. However, if you hover over another button with the mouse, you have two highlighted buttons. May 28, 2018 · OnBeginDrag: Hide the tile and create/show a drag icon. Here is the code for that method: Code (CSharp): public void SetIsJumping (bool jumping) {. Well OnPointerClick is does the button go down and come up again and OnPointerUp is did the pointer go up. Here is an example ( source) of using unsafe code pointers in C# with Unity: public static class Rope. Thanks for any help! Hierarchy ( EventSystem component is included): Inspector: Scene: Here is my ButtonEvents Aug 28, 2018 · 783. current. Not the slot. Log it to the console, detecting the button press. Josiah_Ironclad likes this. localPosition: Gets the pointer position in the current target's coordinate system Dec 13, 2012 · 3. IsPointerOverGameObject() return True for me, most of the time. I'm pretty sure that OnPointerEnter detects only UI. Log("Exit"); } This makes the "MyButton" change size. On the panel I added an event trigger, on pointer enter I set Group's alpha to 1, on exit to 0. 6 when the user hovers over them. Not sure why the Update function didn't work as well but I'm not complaining. Feb 17, 2018 · Exactly! When the player exits and the timer is reset the function to quit won't even load @methos5k has the code example. Add an Event Trigger and add Pointer Enter, Pointer Exit, Select, and Deselect events to set the button sprite. position so that the tooltip hovers over the inventoryButton. onClick. With the problematic image, I am only able to get the pointer enter event to work in one specific (very small) area of the screen. instance. Jan 7, 2021 · I edited the title to highlight that the events are only not fired while a pointer is pressed (which is not really relevant on mobile but it is noticeable if you only click on a VisualElement it will actually fire the Enter and Leave events, even on mobile). How do I make it false now when the Mouseposition is outside the Slider Collider? Jan 6, 2014 · Then, PointerDown and PointerUp will work using two touches, but the other UI element using PointerEnter and PointerUp won't. com/app/2762050/Revolocity/ 🚨 If you're wondering how to use OnMouse Down / OnMouse Enter or OnM Oct 19, 2013 · So that root won't get event triggered from child. This is the function : Nov 6, 2016 · 2 Objects setup: In both my GO and UI script, I add events like OnPointerEnter,etc. The Reticle just snapped a bit to the left. 6 UI tools, to change colour when mouse pointer hovers over it. Code (CSharp): using System. The highlighted state will remain. But. The pointer event works as expected in Description. NOTE: Attaching this component to a GameObject will make that object intercept ALL Mar 10, 2019 · The reason the dragging was not working (and i made it work now using this approach is that i forgot to enable “Raycast Target” on the UI Image. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera. cvnvr, Mar 29, 2016. Pointer Enter isn’t being called. SetBool("Expand", false); Debug. Collections ポインターがこの EventTrigger に関連したオブジェクトに入るとき、EventSystem に呼び出されます。 Apr 30, 2018 · Im creating an interactible computer screen with a custom pointer (by moving an ui element and raycasting from its position). - Group. When I move my cursor over the button, the highlighted state is visible, but when I move my cursor above the button, it disappears. Called by the EventSystem when the pointer enters the object associated Criteria for this event is implementation dependent. If I move the cursor over yellow, the yellow function is called, as it should be. However, I have noticed that this function also runs when I hover over what the colliders of the children would be, even though there are no box colliders on the child objects. The trigger for PointerClick works. Apr 12, 2020 · What would be the simple way to reproduce this behaviour with the new system: Code (CSharp): public class OnMouseOverScript : MonoBehaviour. I have created from script Text, i want to change text color when I touch it with the mouse. The Colliders involved are not always at the point of initial contact. public class ExampleClass : MonoBehaviour, IPointerExitHandler // required interface when using the OnPointerExit method. Sep 16, 2021 · Not clicked event but over the button event ? I want that when the mouse cursor is on the button call a function. Collections; using System. animator. 1 and 5. My EventSystem, PhysicRaycaster, Reticle and Cube were all set up the same but nothing happend. The slot’s “OnPointerEnter” Isn’t being called because my mouse is on the item. Feb 1, 2015 · OnPointerClick will only occur if the mouse down and mouse up both occur on the button. Mmmpies February 1, 2015, 9:38pm 2. 5. name); PlayerControls. Call Cursor. //Do this when the cursor enters the Jul 27, 2016 · Debug. The InputButton for this event. width Read only. Antistone, Sep 24, 2019. Before, at least in 19, since 20 and 21 was really buggy, when I used IPointerEnterHandler and IPointerExitHandler interfaces and just moved my mouse around it worked perfectly (reacted when I enter or exit given area, mostly Image), however now when I moved from 19 to RC1 it seems, that mouse click is required to both event to trigger. public void OnMouseOver () {. *FIXED* For some reason, removing the Update function completely and just placing the Cursor. But it seems the methods are called based on when my mouse is over the Button object and not the parent rect transform (the parent being the GO that the Nov 17, 2012 · When I move my pointer over the inventoryButtons I set the scale of the tooltipWindow to (1,1,1), and its transform. Nov 1, 2013 · The reason is that I use gamepads as well as mouse / keyboard, and the UI is set to make the first button active. Falls back to software cursors on unsupported platforms. Collections; . Supports hardware cursors on macOS, Windows and Linux. LiterallyJeff, Dec 6, 2017. Feb 27, 2013 · I have inherited the correct classes and it's methods required. However this is Sep 14, 2019 · You are right however, that both Enter and Exit only get called once, so to trigger something like an animation, you need to start something that runs over multiple frames. Nov 5, 2020 · We will need a rectangle defined in "global coordinates" (meaning the same coordinates of the mouse pointer). The problem with pointer click is that it will wont call the function until the finger release the button. pointerId Read only. Now I’m trying to call a specific function when the mouse pointer enters the button. otherwise you may get frames where the window will block your pointer calls and reset the entire state of the tooltip. This event is sent when a pointer's last pressed button is released. It doesn't require the interface implementation, you write the function and it magically works because MonoBehaviour. Log ("The cursor entered the selectable UI element. Cursor API for setting the cursor (mouse pointer). SetCursor sections in the respected functions just made it work completely. I have: Code (CSharp): public void OnPointerClick ( PointerEventData eventData) {. Button) it is very simple: button. Event Systems. localScale = new Vector2 ( 1. Pressed ステートに応じて、新しいステートは Pressed、もしくは Hover になりえます。. Got that, thanks! Evaluate current state and transition to appropreate state. EventSystems;// Required when using Event data. Last edited: Apr 3, 2016. Now, if I move the cursor over red, the red function is called, as it should be. This stopped the looping of Enter/Exit events! Hey guys, I’ve been trying to create Feb 8, 2021 · I am using an Event Trigger component on a UI Button in unity, with the Pointer Enter function that runs when the mouse pointer hovers over the button. Interface to implement if you wish to receive OnPointerEnter callbacks. PointerEnter and PointerExit for 2D Object/Sprite: Include using UnityEngine. I would recommend looking into unity XR framework / examples, there's a new pair of hover enter/exit callbacks: XRBaseControllerInteractor. I managed to get that working, and i was able to trigger the pointerDownHandler, pointerUpHandler, pointerClickHandler and the all work perfectly, but for some reason the pointerEnterHandler doesnt seem to do anything, i tried using a script from unity's UI Mar 5, 2015 · So I need some logic to set a bool to true when the mouse is hovering above, and false when its not. The problem is when using the GvrReticlePointer (for Cardboard), none of the triggers for PointerEnter nor PointerExit works for the VR-buttons on Android builds. Events; using UnityEngine. IPointerEnter. //If your mouse hovers over the GameObject with the script attached, output this message. com/C Mar 16, 2013 · 506. Evaluate current state and transition to normal state. Asked 2 years, 5 months ago. Namespace: Unity Engine. 3. Log("Pointer has exited " + gameObject. Mar 28, 2016 · 8. The reason why we can’t use OnPointerEnter directly is that the method is supposed to be under the control of the EventSystem which means that you should create a EventSystem with InputModule (By default Unity has done for us), and you should add a raycaster component to the Camera so that the Mar 2, 2017 · Here's a much simpler solution that doesn't require scripting or animation. Jun 23, 2015 · Ambrose998800. Alright so basically the issue that I've been having is that for some reason a GameObject is interfering with the OnPointerEnter function. I do have a camera set in the event camera area but this hasn't made a difference. As OnPointerExit fires before OnPointerEnter I noticed, I can't even really add a "guard" of Description. SetCursor are treated as software cursors. UI. Usually using references instead of unsafe pointers are enough when working with Unity. OnHoverEnter(XRBaseInteractable) XRBaseControllerInteractor. Log("Enter"); } void IPointerExitHandler. The only thing the SetToolTip method does is set the string to be displayed and set the position to the mouse position. go your camera and confirm your camera's culling layers and the Raycaster's event layers. Generic; using System. A unique identifier for the pointer causing the event. My main problem was that the Reticle wasnt scaling when I hovered over the Box. You could either do this in Update, making Enter and Exit just trigger some bools and having Update handle the rest, or you should also be able to use Coroutines. Oct 10, 2015 · There are very few places that can benefit from unsafe code on C#. Interface IPointer. The last time a click event was sent. Unity currently supports three UI systems. However, the raycasting sort of works. This is the best place to put your button behaviour. OnEndDrag: UnHide the tile and destroy/hide the drag icon. position is a vector with the left and top of the rectangle. Because the doc says, Attaching this component to a GameObject will make that object intercept ALL events, and no event bubbling will occur from this object! Every thing working find, except PointerEnter event. Called by the EventSystem when the pointer enters the object associated Jul 5, 2018 · 3. 5f1, and GoogleVRForUnity_1. After that, add the interfaces "IPointerEnterHandler" and "IPointerExitHandler" to the class line, like this : Sep 24, 2019 · If you want all mouse interactions based on the parent and not the child, then you should uncheck the "raycast target" box on the child (on every image/text/similar component on the child). ToString()); IsJumping = jumping; Description. Dec 18, 2022 · I've noticed that if I placed this on a TextMeshPro canvas, the events work, but not when applied to by UI Button (created via UI -> Button - TextMeshPro) This must be something simple that I'm missing not knowing about Unity Editor. Mar 20, 2017 · I am trying to make a drag and drop system for my inventory. OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. 8. True means the pointer is a primary pointer. Log("Test"); } I have no errors, it compiles fine but i am not receiving the message "test" on mouse down. unity. Alternatively, you can as well add timer to the input, so it won't get called twice. If the pointer then exits the button, you reset MyTime to 0f and set exitTimerActive to false. E. I've noticed that for any script using On Pointer Enter Handler, the on enter event is triggered twice when a children graphic blocks raycast. - Button. 150. OnPointerEnter should work as you want then. Cheers. It would be cool to have an option to select an item on pointer enter only if the mouse actually moved onto this item, not the item moved under the Aug 30, 2014 · answers. Sets a custom cursor to use as your cursor. You need OnMouseEnter, which will work as long as your sprite has a collider. For some reason, the function is only getting called if I'm pressing down any of the mouse buttons and isn't called otherwise. May 5, 2015 · RKrogh. I am using a 2D sprite to act with the Unity 4. I can reproduce this on both 5. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Select the Camera and attach Physics Raycaster to the camera. Handler. When a GameObject collides with another GameObject, Unity calls OnTriggerEnter. Dec 22, 2014 · PointerX events on the mobile work a bit differently, because they do not process events like on hovered. Has anyone else run into this before or do Nov 13, 2019 · Howdy! Today we are going to be working on a simple pointer that you'll be able to use for either Canvas, or 3D objects. 0. time. My script using IPointerEnterHandler does not trigger the OnPointerEnter (PointerEventData data)-function when the mouse passes over, even though it carries a 2D collider. Pointer delta since last update. using UnityEngine. - Panel. I am trying to use the following code, but it simply doesnt work. Mar 15, 2015 · I’m new to Unity, But as far as I’ve test, OnPointerEnter can do what the OnMouseEnter does. Is there a way to fix this? Here is my DragDetection Script for the slots: using System. "); Nov 1, 2022 · I’m learning to create an Inventory UI with a list of items. Largely similar but what if you want you button to flash if 1. The Collision class contains information, for example, about contact points and impact velocity. defaultCursor, cursors created at runtime using Cursor. An easy way that works for me, is to first write the using statement "using UnityEngine. Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with Aug 21, 2013 · I've added a script that scrolls a dropdown list to a selected element. For clicks on the button (UnityEngine. I just switched to Unity 6, and my UI animations have stopped working. Thanks for any help. AddListener(delegate { // Any code here }); But how does one do this in a simple way for “on pointer enter” events? Basically I am looking for something like: button [UnitCategory("Events/GUI")] [UnitOrder(14)] public sealed class OnPointerEnter : PointerEventUnit, IGraphElementWithData, IGraphEventHandler<PointerEventData Oct 20, 2014 · Canvas. Hello I have a major problem with my UI at the moment, in that. You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided. I have the issue, that some child OnPointerEnter events are blocked by the parents OnPointerEnter event. But it still won't trigger. Modified 8 months ago. 1f but when i do that my button background image disapear and cant figuere out why. That will cause all mouse actions to "pass through" it as if it weren't there. If I move the cursor over orange, the red function is called Apr 7, 2017 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Jan 13, 2013 · Attaching this script instead of the StandaloneInputModule effectively makes the center of the screen work as a UI-interacting cursor, while keeping the actual cursor locked and hidden. OnDrag: Update the position of the drag icon. The problem is, when I use up or down key to move through this list, any element that gets under mouse cursor gets selected. Dec 4, 2017 · Posts: 2,807. The width (magnitude on the X axis), in CSS pixels, of the contact geometry of the pointer. Feb 13, 2019 · You can override the EventTrigger class and have it not call the event if the button is not intractable You cannot have any variables exposed to the inspector if you’re overriding the EventTrigger, so you need to find the button with code. When the cursor was over any of the children, OnPointerEnter was triggered on the parent and when the cursor exited any of the children, OnPointerExit was triggered on the parent. Log("SetIsJumping entered: " + Time. Number of clicks in a row. Shushustorm, Mar 9, 2016. Note: Both GameObjects must contain a Collider component. "); Use to detect when the mouse begins to hover over a certain GameObject. My UI object OnPointerEnter blocked. In the meanwhile I also reported this via Unity, Case 1304962. To get the tooltip always on top of the UI, I created a separate canvas for tooltips. I want both text and image component scale. Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with public class ExampleClass : MonoBehaviour, IPointerEnterHandler // required interface when using the OnPointerEnter method. g I have a children image that is within a parent image with the pointer handler script. 2. I tried to add a Pointer Enter event calling the same function but it's not playing the sound when the mouse cursor is above the button. The camera associated with the last OnPointerEnter event. And thank you for taking the time to help us improve the quality of Unity Documentation. When my cursor enters the panel, the button appears. New state could be pressed or hover depending on pressed state. Log("Mouse is over GameObject. UI; using UnityEngine. doesn't work when UI image element is being set to the same location as the mouse, sitting between it and the inventory. Jan 25, 2013 · For instance, just add a button to a scene and run. It works as I intended but there's a problem that if I move mouse pointer over the text and set my game menu deactive then active again using key press,font-size doesn't get Aug 19, 2020 · With VR as there isn't a screen surface, nor there is one pointer, the area can be tricky. #2. I have tried over and over again, using what is in the title - IPointerHandlers - and multiple types of raycasting to be able to create a IPointerClick and an IPointerEnter/Exit. Oct 18, 2013 · The proper way is to build your own script to attach to the Button's GO which implements the IPointerEnterHandler and IPointerExitHandler interfaces. For example see StandAloneInputModule. Ensure an Event System exists in the Scene to allow click detection. Debug. Only when I click on the text it’s change color… using UnityEngine; using UnityEngine. Enter/Exit (hover) events, as well as everything else, seems to work as expected. Code (CSharp): using UnityEngine; using System. But when I touch it function OnPointerEnter was not called. Project Template:https://github. And the Pointer Enter trigger is on the slots. UItarget = null; } and the execute this method from OnPointerExit(), OnDisable() and OnDestroy() Hope it helped Ricky Nov 16, 2009 · Here you can see that the Pointer Down event calls a SetIsJumping method on my MobileInputManager, passing in a boolean value of true. public class ExampleClass : MonoBehaviour, IPointerEnterHandler // required interface when using the OnPointerEnter method. Code (CSharp): public void OnPointerEnter ( PointerEventData eventData) {. I'm using the IPointerEnterHandler interface and the OnPointerEnter method to animate a custom button. public void OnPointerEnter( PointerEventData eventData) Debug. 説明. Mar 20, 2017 · Hello! I have a problem with my drag and drop inventory system. That rectangle is the rectangle that bounds the ellipse. Both images have a script attached that lowers their alpha value to 0. My problem is that the item i am dragging is on top of the slot like it should be. EventSystems; at the top. Using OnPointerClick is a better solution to this. Basic mistake. I thought that it would be safe to assume that if you hover over some UI, there would be a call to OnPointerExit for which fullyExited is true if you navigate the mouse away from it. //This script outputs a message to the Console when the mouse pointer is currently detected Oct 19, 2013 · So that root won't get event triggered from child. Note that setting Navigation to "none" for the button doesn't affect this. On Unity unsafe code is not supported on all platforms. Attach the Script to the 3D Object and make sure that a 2D Collider is attached to that 3D Object/Model. OnHoverExit(XRBaseInteractable) Apr 29, 2017 · When the event system checks to see what the cursor is hovering over it actually performs a raycast against objects defined visible by the camera (eg the culling layer) and valid by the Raycaster. To detect when the mouse stops hovering over the GameObject, use IPointerExitHandler. The script is attached to the Item Prefab, I’ve had the thought that maybe I’m putting it in the wrong place. Viewed 9k times. Jun 5, 2016 · In 2020. Determines whether the user is dragging the mouse or trackpad. I search on web and everybody ask for blocking raycast on GO to UI. This means that large and important parts of my code are not working properly. May 26, 2016 · Implement the PointerEnter and PointerExit interface. Code (CSharp): public bool mouseOverButton; void OnMouseOver () {. You get the highlight state. Interface to implement if you wish to receive OnPointerClick callbacks. The last pressed button may or may not be the same button that triggered the PointerDownEvent. If that code he posted is in update, then when the pointer enters your button, you set exitTimerActive to true. And then implement the interface methods using: Dec 9, 2021 · OnPointerEnter and OnPointerExit not being triggered Unity. The EventTrigger can be used to specify functions you wish to be called for each EventSystem event. Evaluate current state and transition to appropreate state. Basically you need to have the target on which the script resides receive Raycasts so that it can react to clicks/touches. JoshuaMcKenzie said: ↑. transform. Properties. isPrimary: Gets a boolean value that indicates whether the pointer is a primary pointer. I got it to work but as I changed to Unity 5 my project Description. Windows Store Apps: Supports only one hardware cursor, set via PlayerSettings. More info See in Glossary interactions with a pointing device. Unity seemed to consider the parent object and its children to be all one blob. both image blocks raycast. yv kl rg eu yd ar pe oi cj ox